Room Diorama

Description:
This is a room diorama composed of various indoor assets:

The geometry was created in Maya with materials created using MaterialX editor. The geometry were imported into Blender for final conversion to glTF format. The MaterialX materials were converted to glTF PBR materials using custom utilities. Each asset was separately exported and the scene hierarchy rebuilt inside of Aero. Environment from PolyHaven

Into this diorama the following avatar and stand user interface was placed:

Resources