Indoor Table Lamp

Description:

Simple table lamp with base, emissive light bulb and translucent light shade.

The geometry was created in Maya with materials created using MaterialX editor.

  • Geometry converted to glTF format using Blender format.
  • The procedural base shading network was baked to a texture for deployment
For AR deployment the entire asset is in imported as a glTF asset and embedded into an Aero file. Environment from PolyHaven

Resources