Description:
Simple table lamp with base, emissive light bulb and translucent light shade.
The geometry was created in Maya with materials created using MaterialX editor.
- Geometry converted to glTF format using Blender format.
- The procedural base shading network was baked to a texture for deployment
For AR deployment the entire asset is in imported as a glTF asset and embedded into an Aero file.
Environment from PolyHaven