Park Diorama Environment Asset

Park Diorama

Description:
This is a park diorama composed of various indoor assets:

The geometry was created in Maya with materials created in MaterialX.

The geometry were imported into Blender for final conversion to glTF format using custom tools.

The MaterialX materials were converted to glTF PBR materials using custom utilities. Each asset was separately exported and the scene hierarchy rebuilt inside of Abobe Aero for AR visualization. glTF model displayed using model-viewer. Environment from PolyHaven

Into this diorama the following avatar and stand user interface was placed:

Resources