Description:
Hair for digital avatar.
The available hair configurations are short or long hair with either a middle or side part. All hair uses the same material. Users can apply a variety of different hair colors to their avatar. The hair has anisotropic highlights. This makes the highlighting non-symmetrical, mimmicing real hair.
The geometry was created in Blender with materials created using MaterialX editor. Geometry is in glTF and materials in MaterialX data formats respectively.