Description:
Clothing for the digital avatar.
The top of the avatar has three procedural clothing variations: a plain top, a checkered top, and a sample pattern top; and a non-procedural image pattern top.
For the procedural variations:
THe procedural variations can be "baked" as needed for deployments which cannot handle such shaders:
For the non-procedural variation:
The bottom of the avatar uses one material with color variations possible.
Both the top and bottom have a bump texture applied to provide some roughness. The bump texture for plain colored and image patterned tops are the same. The texture bottom is different than the one used for the tops.
The geometry was created in Blender with materials created using MaterialX editor.
Geometry is in glTF and materials in MaterialX data formats respectively.
Color textures were scanned in and bump maps created based on these.